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EXPERIENCE

Over 13 years experience in game development as a Digital Artist. Responsible for Environment and Prop art, as well as character modeling, rigging and animation. Shipped Several AAA titles for PC and Platform systems from SOE, SCEA, 989 Studios, Angel Studios, Software Sorcery, Adrenalin Entertainment, Sierra and Time Warner.

Specializing as a 3D artist. Modeling, lighting and level design using MAYA and 3ds MAX. TyFlow, FUME FX and PhoenixFD Particle simulation systems. Object and Character modeling using MAYA, 3ds MAX. Moderate ZBRUSH experience. Traditional texturing using photoshop and PBR texturing using SUBSTANCE PAINTER and SUBSTANCE DESIGNER as needed. Extensive knowledge of the game development workflow, tools and source control. Extensive knowledge of lighting techniques and color theory. Currently in pursuit of AS degree in Game Development/Game Art/Multimedia as well as UE5 Certification.

Quickly able to learn new technical tools and software due to a stong foundation of 13+ years using high end digital software for Game Development. Strong organizational skills. Able to work effectively in a team environment where communication is crucial. Minimal supervision needed to create schedules and meet deadlines.

Proficient with HTML, CSS and Bootstrap using Adobe Dreamweaver.