BattleMech Full - Battle Worn Modled with MAX, Textured with Substance Painter, Rigged with CAT, Arnold Render. Click info (i) button in top tool bar to hide caption.
BattleMech - UV and Texel Sample UV and Texel Density used with Substance Painter. Click info (i) button in top tool bar to hide caption.
BattleMech - WireFrame Low(er) poly Wire Frame Sample. High poly version used for normal maps was in the millions of polys. (Not Displayed) Click info (i) button in top tool bar to hide caption.
BattleMech - Detail Close Up - Front Damaged / Battleworn - Blood splatter and wet oil added to damage and wear. Click info (i) button in top tool bar to hide caption.
BattleMech - Detail Close Up - Weapon Damaged / Battleworn - Blood splatter and wet oil added to damage and wear. Click info (i) button in top tool bar to hide caption.
BattleMech - Close Up - Flame Thrower Damaged / Battleworn - Blood splatter and wet oil added to damage and wear. Click info (i) button in top tool bar to hide caption.
BattleMech - Back Damaged / Battleworn - Blood splatter and wet oil added to damage and wear. Click info (i) button in top tool bar to hide caption.